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Weedcraft inc nutrition guide
Weedcraft inc nutrition guide












weedcraft inc nutrition guide

In fact, my drug empire was at its most profitable when I had nothing to do. Fortunately, there's a long list of locals I can hire to click on those timers for me.

weedcraft inc nutrition guide

Clicking timers isn't very interesting or very fun, and I can only be in one place at a time. The 'manual' labor in Weedcraft, like growing or selling or running a money-laundering front business, involves clicking or clicking-and-holding on buttons to reset timers. This is where the game moves on to hiring employees and building an empire, and it isn't as successful. Watching money pour in to make my expense and risk worth it is my favorite part of Weedcraft.Īfter I perfect a new strain, though, there's nothing to do but click on timers. Spotting a market niche, setting up a new grow, and experimenting to improve quality is immensely satisfying. Eventually, the hotel's patrons are paying exorbitant prices to smoke my 'rare' or 'epic' quality weed on their vacations.

Weedcraft inc nutrition guide trial#

Between waterings, I use sliders in the grow room menus to tweak a nutrient or bump the temperature, then see what happens, using trial and error to find the optimum growing conditions. Temperature and humidity in the grow room also have an effect. Finding the right balance of nitrogen, phosphorus, and potassium leads to happier plants. Every time I water the plants, I'm pouring on a combination of nutrients that I can tweak. The interesting part is trying to boost the quality of my weed. Mechanically, that's all there is to it at first.

weedcraft inc nutrition guide

Meanwhile, I can press and hold a plant to "train it," which makes it mature a bit faster. I click once to water a plant, which sets a recharge timer spinning until it's due for the next watering. Growing weed starts simple, but doesn't stay simple.














Weedcraft inc nutrition guide